The best laid plans…

16 Feb
February 16, 2013

“Releasing the Alpha next week!”, I announced, confidently. And, in accordance with Murphy’s Law, I then immediately ran into two bugs that each took an entire day to fix. Bah.

The best thing about these kinds of bugs (two distinct glitch cases in a crossfade between the two modes of the map screen, local map and world map), is that no one will notice the work put into it (two separate nights spent staring at code past 2am) if you get it right. But they’ll certainly notice if you fuck it up. Your job, as UI coder, is to be useful but unobtrusive, like a well-trained butler.

I’d planned to have the build out by Thursday, but that didn’t happen. So now I’m working to try get a build out tomorrow. Fingers crossed.

1 reply
  1. Diego Doumecq says:

    I’m not sure why, but I really enjoy coding UI systems. My best guess is that I notice every little transition and menu screen. I notice how it could be improved or in the best cases how inventive the programmer/designer was.
    So … no pressure! 😛

    Reply

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