I was out of town last week, flying up to Joburg for the day job.
I also gave a talk on System Crash to the Joburg Make Games community, discussing development, design decisions, challenges faced, etc.
Luckily it was recorded (thanks, Eugene!). So, for your enjoyment, dear blog reader, I present my talk. 🙂
(It picks up once we actually get the game running properly, past the text intro bits)