Tag Archive for: Screenshot Saturday

Screenshot Saturday

28 Nov
November 28, 2015

Making the rarity of cards more clear to players in reward screens etc.

Screenshot Saturday

31 Jan
January 31, 2015

My favourite victories are the skin-of-the-teeth victories. In this case, the AI was guaranteed to win next round, and I managed to score just enough OP to push me over the victory line.

Awww, yeah, my just rewards await!


#indiedev #screenshotsaturday #gamedev

Screenshot Saturday

25 Oct
October 25, 2014

Well now, ain’t that a pretty sight?



13 Apr
April 13, 2013

To tide you over until the next release (soon), have some game art. This one courtesy of Ian Llanas, the “9th Circle” club.



18 Dec
December 18, 2011

Still coding framework stuff, so I’ll just post up this shot of the programmer art version of the duel deck selection screen for multiplayer.


10 Dec
December 10, 2011

Screenshot saturday is a little game dev community thing that happens on Twitter, done for mutual support and encouragement. Basically, you post up a WIP screenshot on Saturday for other devs to check out. Doesn’t have to be polished, just post whatever you’re working on right now. The screenshot saturday site picks up the hashtag and archives them, so you get a visual history of each week. It’s pretty neat to see what other devs are up to. 🙂

I’ll be posting something Street Sorcery related on #screenshotsaturday from now onward. For those not cool enough to be on Twitter ( 😉 ), I will mirror it here on the blog. First up, a shot of the campaign map. It’s a scrollable 2D city map with ‘hotspots’, clickable missions that will play you a snippet of the story, initiate a card duel and grant rewards (new cards, unlocking further missions) when you complete that duel.

Pretty simple. Please note, it’s all placeholder art.