12 Apr
April 12, 2015

It’s so easy, as a player, to pick apart the flaws of a big game, to think “why didn’t someone pick up this thing, that issue?”

But even just glancing through these slides, you get a sense of how many moving parts are involved in creating a Skyrim, a Fallout 3. How many people you need to synchronize to create even a single dungeon, what a process it must be to synchronize all those artists and designers and engineers.

It’s much more akin to co-ordinating a symphony than the workings of an lone auteur. Remarkable that what emerges is anything less than complete chaos.

That fire I had when I was younger, that righteous condemnation so often expressed on forums, it’s melted into sympathy.

This shit be hard, yo.

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