#screenshotsaturday

11 Oct
October 11, 2014

Been a long, tiring week at the day job, and burning hard during the week means I need down time on the weekend to recuperate. It’s always a bit frustrating when another week passes and I feel like I didn’t get what I’d hoped to done. But that’s life.

Anyway, so after spending some time relaxing with Michelle this morning, I’m back at it. I don’t know if I’ll make my end of October deadline for SC completion, but I’m going to give it my best shot.

What’s on the task list?

– Finishing testing and mission balance (the big one).
– Creating a few UI icons that are currently using placeholders.
– Adding in objective prompts for all the missions.
– Adding in a few missing pieces of art. They’re complete but not added to the project yet, because I haven’t got round to it yet.
– Finishing the artwork on the ‘Lewis’ card. It’s not quite polished enough.
– Create a “GNN news reporter Special Report” background illustration. For when the player’s actions make the 9 ‘o clock news. 😉
– Getting the final 5 pieces of background art from Klaus and putting them in-game. I’ve got one so far and it’s exceptional. I can’t wait to show you guys.
– Fixing the fact that the victory music in story missions can overlap.
– Replacing the placeholder “buy now!” screen with something a bit more polished and juicy.
– Updating the game credits screen with the final list of contributors.
– Collision detection on the dialogue choice options doesn’t scale properly if the text is more than 2 lines high.
– Add a special music track to play during the campaign victory sequence, for a greater sense of accomplishment.

It’s tantalizingly close to finished, but that’s still a lot of work for 3 weeks after work hours. o_o

I don’t know if I can do it, honestly. But at this point, I don’t want to give myself permission to slip another month on release. So I’m just going to push hard for that finish line see what happens.

So here’s a screenshot for screenshot saturday, of a one of the dialogues I’m adding more player responses to. Even if the outcome is the same, giving the player more responses, instead of just a “next, next, next”, makes it feel more engaging.

Writing

I really need to create some visual editor UIs for this kind of content for my next game. Painful editing raw XML. 😛

2 replies
  1. Daniel says:

    Gareth remember the dialogue system by pixelcrushers is prett mature and might be what you need. I use it myself and it’s very nice.

    Reply
  2. gareth says:

    Ah, thanks for pointing that one out. I’ve got…one of the unity dialogue packs already, got it free on promotion.

    But since I didn’t have it from the start, I’d have to integrate it with my existing data formats. A task for the game after SC. 😉

    Reply

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