I should probably not be adding any more features to System Crash at this point. 😛
My only defense is that, well, my gut says I should. There’s a sense you have, of something being done or half-baked that is, at least in part, instinctual. I’m certainly aware of the dangers of scope creep, absolutely, but at the same time, if something deep inside says “this really needs to be better”, well, I can’t ignore that voice.
So I added random rewards and loot tables to the game. Only took a few days.
Previously, missions had set rewards. You knew, going in, what you were going to get for a win. Now, the game presents you with a mix of set and randomly selected rewards. After winning, you’ll see something like this screen.
Clicking the rewards will reveal what you’ve won, which may include bonus credits, rares, or multiple copies of a card.
The game is just that bit more satisfying now, what with the post-game anticipation of opening your loot. 🙂
the campaign will also be a little bit more varied now on replay, since the cards each player will have unlocked at any stage of the game will vary. I’ll make sure that players have unlocked at least one copy of each distinct card in the core set by game’s end, but beyond that, it’s down to luck. 😉
Hopefully that works out. We’ll see!