In my mind, I often like to think of what I’ve done here, going indie and trying to build my first commercial game, as journeying out to sea on a small boat. A boat that I’ve built myself, loaded with supplies I’ve stocked up over the years.
I said goodbye to my friends and family then cast off, heading for the horizon, looking for my dreams. I didn’t know what I’d find out there, whether I’d reach my personal paradise or end up dashed against the rocks. All I knew is that I had to try. I felt more at risk of drowning in the safe, comfortable humdrum of daily life than out there, in that ‘ocean’.
So I did it. I took the biggest risk of my life. Even though, honestly, I’m not very brave. If I was, I probably would have taken it sooner. And it’s been amazing. I’ve learned so much, about game development, about myself. Even now, even with my life savings pretty much entirely burned away, I don’t regret it. I’ve lived. Perhaps for the first time, I’ve really been alive and engaged.
But, that being said, I have, as I mentioned, essentially burned away all my savings. At the beginning of this month, I hit my red line. The limit I set myself when I left my last job, where I’d have only a few months finances remaining and would need to start looking for work before I ran out of rent money.
It’s unfortunate that I hit this point before I got System Crash completely finished. I had planned to be done by now, but the best laid plans of mice and men and all that. If I was braver, maybe I’d have chosen to gamble further, to race my bank account all the way to the finish line. But I am, as I said, not that brave.
So I found a new job. Started it this week actually, it’s going well so far. Nice people, cool environment, interesting project. And I’m being paid to develop in Unity, which is pretty great.
System Crash development will continue, though now after office hours. This will slow development down a bit, of course, but the game is very nearly finished, so it’s not too bad. The estimated release date is next month. Beta testing will continue, I’ll get a new build out as soon as possible.
So if you’ve wondered why, after the previous beta release, I dropped off the radar a bit, well, now you know.
This isn’t the end for Rogue Moon Studios, far from it. I have plenty of plans for the coming year, beyond System Crash’s release, plans I’m excited about. Like I said, I see this whole thing as a journey, a voyage across turbulent oceans, searching out exotic locales and adventure. Sometimes you can’t make that kind of voyage all in one leg. Sometimes you have to make a detour to a nearby friendly island to restock your supplies.
The good ship Rogue Moon is docked in port, taking on fresh water and salted meat. Hiring new crew and patching torn sails. The open sea still calls to her, soon she’ll set sail once again.