Project Eternity

15 Sep
September 15, 2012

Obsidian have done what they’ve been hinting about doing for a while, and launched their own Kickstarter project.

Called Project Eternity, Obsidian has promised that it will hit all the old-school bullet points we love, in a new and interesting fantasy setting from the minds that brought us games like Planescape etc.

Which is cool. And I’m hoping it goes great, both for Obsidian and for us gamers. I’ve little doubt Obsidian will get their funding, they’ve almost hit their target as I write this, I’m guessing the final total will be about $6 million in the end.

But…can someone tell me what the game is about? The setting/plot premise? I know it’s fantasy (and that map is highly reminiscent of the Forgotten Realms, to me), I saw something about a Watcher, Sawyer said something about soul magic and I saw some concept art of an elf which I am not entirely sure is from Project Eternity at all.

I want to be super excited…but emotionally, I’ve got little to latch onto here, besides being pleased that someone is making more games of this type. I made myself a cup of tea, sat down to watch the video and get hyped, and ended up feeling like I’d watched 6 minutes of name-dropping. That IS one of the most effective ways to get Kickstarter support so I can’t fault their strategy, but I wish I knew something more about the actual game itself.

Well, let’s hope everything ends up great. Good luck to Obsidian, they’re one of the few companies whose potential I feel excited about, even if I occasionally feel let down by one of their games.

5 replies
  1. C. says:

    ~3mln. Wanna bet?

    Estimated delivery: April 2014. Tim Cain is involved. Does this mean that VD will stop citing Cain’s “RPG cannot be implemented in less then 3 years” three times a day? Probably no.

    [pledged 20 bucks, even though I don’t play games anymore]

    • gareth says:

      Estimates are wonderful things. I had an estimate once. I estimated that I’d finish Street Sorcery, with multiplayer, in 6 months. I’m rushing to try to get it finished before my worst case estimate of 12 months, right now. 😉

      Look, it is possible, and the likelihood of accurate timelines increases with developer experience. But even the most experienced devs slip. So I’d take a “wait-and-see” attitude with the deadline.

      I’m more interested in hearing what the game is actually about. I still have no idea.

  2. C. says:

    I’m not saying their estimate is accurate. How would I know? The thing is: Cain’s quote is a generalization and not a serious one. Using it as THE (only) argument is kinda silly.

    As to “what this game is about?”… I don’t really care. Game development is a mix of craft and (a bit of) art (or whatever you prefer to call it). Which means that being a talented and competent game developer is much more important than pretty much anything else.

  3. C. says:

    What I meant is that the information “who is the developer/author” is much more important than “what this game is about”. Kinda similar to books, films, et cetera.

  4. gareth says:

    Fair enough. I do trust Obsidian, and I am supporting their project.

    Still, I’d like a few more story crumbs thrown our way. 😉


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