Cyberpunks Represent

27 Jul
July 27, 2015

It is the year 2015 and corporations exert their influence over every aspect of human life. The gulf between the haves and the have-nots grows ever wider, and the desperate underclasses rumble in discontent. The ecosystem teeters on the verge of collapse as corporate interests race to strip mine the planet of its natural resources, heedless of impending disaster. Wracked by internal strife and political corruption, the great powers turn inward. Foes old and new, emboldened, rise to threaten the established global order.

But some resist the New Order. Operating in the shadows, they forge their own path, living by the code of the street. They are the Runners…


So, it happens that I recently crossed off another year around the Sun. I’m also, I feel, within a month or so of releasing System Crash. So I decided to do a combined birthday & release party deal. The theme, natch, was Cyberpunk.

The flat was plastered with cyberpunk art from System Crash and the classics of the genre, guests were offered “blue pill” and “red pill” shooters as they came in the door, and there was neon everywhere, of course.

Like all good cyberpunk media, there were Urban Punks and Street Gangers…



…Street Samurai and Cyborgs…




… and, of course, femme fatales.


Also, these guys, who didn’t ask for this.


And Greenbeard, the crazy ex-hacker who’s been on one too many Matrix runs.


Thanks to all my friends who came out and made it such an awesome night. *Comic book guy voice* Best. Party. Ever.


Hone your Edge and Fight The System, Runners!


23 Jul
July 23, 2015

Late night doodlin’, some sort of mantis creature.


Screenshot Saturday

18 Jul
July 18, 2015

You can now see your own avatar’s portrait during dialogue. Gives you more of a sense of “yourself” during conversations.

I’m currently implementing tweaks like this based on beta feedback. It’s good stuff, keep it coming! 🙂



17 Jul
July 17, 2015

Just damn.

Aaaaand There’s A Nasty Bug In The Beta

15 Jul
July 15, 2015

Beta releases are bittersweet. On the one hand, it’s the culmination of a lot of work, and it’s cool to see people enjoying it.

On the other, bugs. Immediate bug reports. Sometimes, nasty ones.

Ah well, good to catch the flipping things.

Beta has a rather nasty hang bug. I’ve mailed the newsletter, but let me post the details here, for anyone who reads the blog but hasn’t subscribed to my newsletter, for reasons unknown. *cough* *hint* *cough*

System Crash saves out profile data to the install folder, mainly because I hate digging around in My Documents to find my save games.

Unfortunately, Windows UAC doesn’t like that when the game is installed to Program Files. Installing with UAC set to enabled results in the System Crash exe not having sufficient permissions to modify files in Program Files, even the save file it created.

So people are experiencing the problem where, when shutting down SC and restarting, the program hangs on a grey screen.

My apologies for not catching this issue, and any frustration it may have caused. I’m looking at a fix (probably saving your profile to My Documents. The Man has won :/).

In the mean time, you can do the following to continue playing:

1) Set the program to “run as admin”. This grants it rights to modify files in Program Files.

2) Copy your save files out of your current install (INSTALL_DIR\System Crash_Data\Gameplay\Profiles\, uninstall System Crash, reinstall it somewhere else on your drive. Copy your save files in. Should work now.

3) As 2, but you turn UAC off and then reinstall in Program Files, if you really want it installed there. That will install the program with full file access rights, since with UAC off, programs are by default installed with the same rights as the user, and you are an Admin.

4) (Optional) Swear a dark curse upon the House of Microsoft, from now unto the 100th generation of Bill Gates’ line.

Sorry for the frustration, if you ran into this bug. And thank you for your patience while these beta issues are fixed.

I hope you’re enjoying the game, otherwise!

Gareth out.

Beta Is Here!

13 Jul
July 13, 2015

It’s been a long road, friends, but final release is tantalizingly close, now.

Here at Rogue Moon Studios, it’s full steam ahead on getting System Crash to a release candidate. The content is in, gameplay has been tweaked and tuned, known bugs have been squashed, and there’s just this last stretch of campaign playtesting to get though.

And for that I need your help, ladies and gents.

Please, grab yourself a copy of either the windows beta installer or the zipped mac archive, install the beta, and give the Neon Noir campaign a play.

The beta lets you play up to 13 missions, so give them a try and tell us what you think. Is it fun? Challenging? Do you want more?

Help me make System Crash the best game it can be.

Good luck, and watch out for black ICE!


This Is Unnatural

12 Jul
July 12, 2015

Wait, the new Call of Duty game features cyborg manshoots AND a stylish 1940s noir Left4Dead-alike campaign mode?

What…what is this unfamiliar feeling?

Am I…am I actually feeling *interested* in a new Call of Duty Game?


Saturday Dev Update

11 Jul
July 11, 2015

An exciting Saturday game development update, you won’t want to miss this one, friends!

Screenshot Saturday

11 Jul
July 11, 2015

It’s a good day to .Nuke some support cards!

Let’s Play System Crash!

10 Jul
July 10, 2015