You guys know I love narrative, right? I really, really do. I’ll play a mediocre game for a decent story, and most of my favourite games involve a compelling narrative that pulled me through the experience. In fact, I usually don’t finish a game unless I’m into the narrative, I’ll lose interest.
That being said, this article is spot on. Both about narrative and its analysis of game design, the problems of QTEs etc. I love narrative, but you should always build your game with an eye on ‘if I strip out the text, sound, movies etc, what’s left? What is the player actually doing? Is that much of an enjoyable experience?’
I’ll just leave it here for you to read, shall I?