This post was rather spot on, in my opinion.
All you have to do is look at the exciting stuff coming out of KS and the indie space, and how many of these rising stars are ex-industry or current industry looking to pursue their dream titles free of the heavy hand of the publishers, to realize that there are great designers out there, and that developers do want to push the envelope. Digital distribution, Kickstarter and crowdfunding seems to signal a shift to an environment more like the days of yore, where small, agile teams had greater freedom to pursue their vision. An environment that Garriott was lucky enough to have built his career during.
Well, perhaps now other designers will get their chance to do the same.