Cliff Harris laying down the truth bombs.
I have to disagree with, cliff on mistake # 1. An idea by itself is not “bland” it’s all in the execution. A ghost story told well enough will still put you on the edge of your seat. Anyway, the “You have to innovate” attitude of game devs kinda annoys me.
Someone who has never written an original piece will probably not make a masterpiece. Writing what you know can be “if” and I say if you write characters well. I’d rather have a cliche story will awesome characters then an awesome, setting/theme, etc and having lame characters.
Anyway the way I reacted when reading cliffs post was “My ideas suck? Then go fuck yourself.”
Yeah, fair enough, I can see how it can read that way.
I was reading it in the context of the recent hubbub over the supposed “indiepocalypse”, and took it as an exaggerated way of saying “these are things I think make building and selling your game much harder”, but it certainly can be read in a much more insulting way.
I agree that execution is everything, but if you’re going to go into well-trod territory, your execution probably has to be that much better to pull it off. I wouldn’t say that makes you a bad game dev, but it’s certainly going to be a bigger struggle to get people to take notice and care.
For example, if I’d made a fantasy CCG, I’d be pretty worried right now (more than I already am :P). The Cyberpunk thing sets me a little apart from the pack, so I have that working in my favor.
I don’t blame you Gareth, in fact I wouldn’t even come to you for advice if i didn’t think you had some awesome things to say.
Anyway, I kinda think cliff’s way of teaching is not very good. sarcasm isn’t the way to treat people looking for advice. It just makes people look like smarmy arseholes.
Yeah, it does a bit. I think he’s got fed up with all the indiepocalypse doom-and-gloom posts going around lately.
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