Hello Cyberpunks, Shadowrunners and Console Cowboys!
System Crash is progressing rapidly toward a 1.0 release. All gameplay features are in, most of the bugs have been squashed, and the full set of campaign missions are finally in the game.
That’s where you fine ladies and gents come in. I need help tuning the campaign. Are some of the missions too easy, or some too hard? Do the missions award enough cards and
credits across the campaign to allow the player to experiment with their decks? Or are credits maybe a bit too easy to come by? How does the overall difficulty arc feel? Satisfying? Is the storyline understandable and enjoyable?
I need your feedback to help me tune up the campaign until it’s the best it can be.
So. I need some volunteers. In exchange for helping me polish up the campaign, you’ll receive a copy of the FULL game for free*, along with a special thanks in the game’s credits**.
All I need from you is for you to play the game through and let me know what you thought of it. Please, only sign-up for this if you think you have the time and capacity to play through the game at least once. To give you an idea, the full game is ~100 missions (The beta demo you might have played already is a mere 13 missions).
You will need to start a new profile, I’m afraid.
I will only be taking on a small group for this, around 20ish. So, depending on the number of volunteers I get, I might only be able to take on some of you, I hope you understand. I’m looking for a good mix of experienced CCGers and noobs to the genre. 🙂
If you’re interested, please send an email stating that you wish to participate to admin at roguemoonstudios dot com. Please include your full name as you would like it to appear in the
credits. If you wish your online nick to go in there too, include that with your name.
So, for example : John ‘LazerNinja099’ Smith.
Let’s do this, people! Onward, to release!
And thanks up-front for the help, it’s very much appreciated!
*You will get a full copy of the game as it currently stands, pre-1.0 release. Once the game hits 1.0 and is officially released, I will send you a 1.0 key via the email you provide.
**You’ll only get the thank-you in the credits if you actually send me feedback on your play experiences. If I send
you a test copy and get nothing in return, well, that’s tough.