Hey Gareth, Your probably used to me posting on your blog by now, So I was wondering. I have a crisis in the way of Game Development and Morale. In the past, certain people have said if you didn’t build it, it doesn’t count.
Anyway I’ve been throwing this around in my head for 2 years now. I have Unity3d, So I was wondering, is buckling down and programming a game myself the “correct” way as others have said or can I really call a game my own if I use a gamekit like Ork framework.
What should I do? I’ve been struggling to learn c# and found this kit and thought it was a godsend. however it comes back to my first point, is this game really mine and have I made it without-“cheating” so to speak. I value your opinion, that’s why I’m asking, it’s been gnawing at me and I’ve been stuck in a sort of limbo.
Glad you asked me this question. Let me assure you, it absolutely isn’t cheating to use tools or frameworks.
In fact, I would say it is nearly impossible for you to NOT use a framework! Unity is a tool and a framework (and a great one!). Direct X is a framework, an API, built to make it easier to access the capabilities of your graphics card in Windows. Most modern programming languages are 3rd generation or more, they’re languages built on top of other languages.
Whatever you do as a developer, you will likely be building on some work that someone else did to make it easier for you to create things. We are all standing on the shoulders of those who came before us.
Do not let anyone convince you that it doesn’t “count” unless you code this or that thing from scratch. They’re just drawing an arbitrary line, ORK (a framework) doesn’t count, but DirectX (a framework) does. It’s nonsense.
More than that, tools and frameworks are productivity accelerators! They let you build your ideas quicker and more efficiently. Anything you feel will help you build your ideas quicker, cheaper and more efficiently, grab it, get as much benefit from it as you can. That is the mindset of a professional.
Myself, I use NGUI for System Crash, and it’s the best $100 I’ve ever spent on a Unity plugin. Saved me dozens, hundreds of man hours of work. And every day, I check the Unity Store daily deal, see if something comes up that I feel might be useful in a future project. If the price is right, I grab it. I own ORK, it’s a great plugin.
I also own plugins for minimaps, collision systems, HTML handling, visual scripting, scene building, decals, tile mapping and more. I own dozens of plugins! And I plan to use them!
There is no shame in it at all. Scorning tools that enhance your productivity is the mindset of an amateur.
Go, use ORK, make something awesome! 🙂
Thank you Gareth, I needed to hear(read) that. cheers 🙂
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