A short update on the status of my game. I want to show, rather than tell, at this point, so you’ll have to forgive me if I keep it brief.
The gameplay coding is complete. Right now, I’m scripting and writing the story campaign, building and testing the enemy decks, checking balance and tweaking the UI. While I do that, a small team of contract artists, whittled down from the nearly 100 candidates that applied, are working on final game art. The design is locked down, the story skeleton is locked down, all I have to do is flesh it out.
I said I was 2-3 months away, 1 month ago, but I think I underestimated again. I know, I know, if I was wrong last time, why believe I’m right this time? Well, as you progress your estimates get a bit closer to the mark aye. It’s very close now, especially with final art assets coming in. 1 month to put it all together in its final form. 1 Month for polish and final tweaks. 1 month for bug fixing and playtesting with beta testers. And then it’s release time.
It’ll blow my worst case estimate by 1 month (November would be a year since I started), but it’ll be out the door. For Christmas, no less. I can think of no better Christmas present to myself. 😉
And I can’t wait to show you guys.