This looks like an incredible experience.
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Hello Cyberpunks, Shadowrunners and Console Cowboys!
System Crash is progressing rapidly toward a 1.0 release. All gameplay features are in, most of the bugs have been squashed, and the full set of campaign missions are finally in the game.
That’s where you fine ladies and gents come in. I need help tuning the campaign. Are some of the missions too easy, or some too hard? Do the missions award enough cards and
credits across the campaign to allow the player to experiment with their decks? Or are credits maybe a bit too easy to come by? How does the overall difficulty arc feel? Satisfying? Is the storyline understandable and enjoyable?
I need your feedback to help me tune up the campaign until it’s the best it can be.
So. I need some volunteers. In exchange for helping me polish up the campaign, you’ll receive a copy of the FULL game for free*, along with a special thanks in the game’s credits**.
All I need from you is for you to play the game through and let me know what you thought of it. Please, only sign-up for this if you think you have the time and capacity to play through the game at least once. To give you an idea, the full game is ~100 missions (The beta demo you might have played already is a mere 13 missions).
You will need to start a new profile, I’m afraid.
I will only be taking on a small group for this, around 20ish. So, depending on the number of volunteers I get, I might only be able to take on some of you, I hope you understand. I’m looking for a good mix of experienced CCGers and noobs to the genre. 🙂
If you’re interested, please send an email stating that you wish to participate to admin at roguemoonstudios dot com. Please include your full name as you would like it to appear in the
credits. If you wish your online nick to go in there too, include that with your name.
So, for example : John ‘LazerNinja099’ Smith.
Let’s do this, people! Onward, to release!
And thanks up-front for the help, it’s very much appreciated!
*You will get a full copy of the game as it currently stands, pre-1.0 release. Once the game hits 1.0 and is officially released, I will send you a 1.0 key via the email you provide.
**You’ll only get the thank-you in the credits if you actually send me feedback on your play experiences. If I send
you a test copy and get nothing in return, well, that’s tough.
Everything in this, except that for me it was always, always about the rocket launcher. I was all about that splash damage.
But the rest, about how DM17, with its extreme emphasis on mobility and speed, the surreal grace of players hurtling across the map, epitomized the Quake 3 experience? How it probably represents a high point in my gaming life, in terms of my overall mastery of and investment into a single game, as I will likely never again have either the time or inclination to give that much of myself to a game? That I’ve accepted that that particular season of my life has passed, with only a little sadness?
Yeah, that all rings true.
It rings more than “true”, it resonates, pregnant with deeper Truth. Sometimes, someone writes something that reaches out and strums your soul like a guitar string, speaking directly, intimately, to your experiences in this life. Something in them is kindred to something in you, and for a moment those two somethings recognize each other.
To quote the hippies, “I feel you, man. I feel you.”
Except for the railgun part. Eat my rocket, you sniping SOB.
Damn. I’ve just gotten the Lovecraft reference in Song of Ice and Fire. o_o
The Ironborn worship the Drowned God and say “What is dead may never die, but rises again, harder and stronger.”
And Lovecraft wrote that Cthulhu slumbers beneath the waves, and that it is written in the Necronomicon “That is not dead which can eternal lie. And with strange aeons even death may die.”
Cthulhu-Vikings! Mind. Blown.
Well played, Martin. Well played.
Join me next week, when I figure out more obvious things years after the fact.*
*In my own defense, I actually haven’t read much Lovecraft. I find his writing painful. Picked up the Mythos from pop culture, mostly.
It’s a good day to .Nuke some support cards!
That Sad Puppies thing is still ongoing, drawing even George RR Martin into the fray. It looks set to continue for a while, this fight. And it’ll get uglier before it gets better, no doubt.
I was chatting with a friend on Facebook about it today. She mentioned how she’d tweeted an article about the Hugos and, as is par for the course with these kinds of things these days, some rando looking for a fight quickly found her and engaged her in “debate”.
And there was a point this guy made, one similar to what we saw deployed in GamerGate’s NotYourShield campaign. It goes like this: “We’re not against diversity! How can you possibly say that?!? Look here, we have black writers, interracial marriages, female writers etc! We’re diverse!”
The flaw in this argument is that the anti-diversity part is not just about who creates the work but also about what they’re creating. You can be a black lesbian author, no problem, but don’t write a story that’s an allegory for racism and homophobia! Don’t discuss gender roles in video games! And certainly don’t give those kinds of stories a bunch of awards!!! That’s too much, intolerable. They can only have won by cheating. Something must be done.
You must conform to the *tastes* of these groups, tastes which represent, primarily, white conservative males.
Both groups will happily welcome women, homosexuals, gay people, people of colour, transexuals, whoever into their ranks. Just don’t go writing about issues that specifically concern those groups. Don’t give your awards to fiction that scathingly critiques capitalism and nationalism. Don’t evaluate video games through a feminist lens. Don’t point out that existing media is problematic.
Just be a fan, that’s ok, that’s safe.
Maybe, maybe we’ll let you talk about those issues, just a bit, just over in that corner over there. Where it can be safely ignored. But don’t talk too much, don’t be too loud, don’t take center stage, don’t trespass into our domain.
It’s skin-deep diversity, deployed as a smokescreen, a shield.
Don’t be fooled.
That’s my idea for one of those classical-novel-meets-pop-culture-monster books that seem so popular these days. Africa’s second deadliest animal (after the mosquito) deserves its time in the literary spotlight, methinks.
The action in the novel would have to take place mostly at night, though. Hippos, as we learned, are rather fond of spending their sunlit hours participating in group lie-ins, you see.
As I’ve told my girlfriend repeatedly, dating her comes with some good perks. This last weekend saw us trotting off up north to St. Lucia, as a client of hers had offered her and a partner (yours truly) a weekend at their holiday lodge. To take in the sights and experience the attractions on offer, the better to write about their establishment.
St. Lucia is a cute little town, all the attractions are along the main road and everywhere you see signs to watch out for the hippos that leave the river and wander around town at night.
We didn’t manage to spot any hippos on the lawn of our guest lodge, much to our disappointment, but the weekend was rather enjoyable. The estuary tour was a highlight, taking a leisurely barge ride down the river and having sundowners near a pod of sleepy hippopotami. They’re bloody huge animals, let me tell you.
The horse ride on the beach the next day was also fantastic, setting out in the morning along untouched coastline, making our way down to the the lagoon where crocodiles wallowed in the shallows just a couple of meters away. There’s something primeval about riding a horse along untouched beach while the sand undulates past you…
We ended the weekend at the skiboat club, eating our lunch while bachelor male hippos gnashed their teeth and fought in the waters nearby, the locals paying little attention to the common sight.
Overall, a great weekend.