XBox : The Next One

Posted By gareth / May, 22, 2013 / 1 comments

Are you excited, bro? Scans from an actual SEAL team dog! Be still, my beating heart.

Refuelling

Posted By gareth / May, 9, 2013 / 4 comments

In my mind, I often like to think of what I’ve done here, going indie and trying to build my first commercial game, as journeying out to sea on a small boat. A boat that I’ve built myself, loaded with supplies I’ve stocked up over the years. I said goodbye to my friends and family…

The Perfect Pasta Sauce

Posted By gareth / April, 22, 2013 / 5 comments

Jim Sterling says it rather well in this week’s Jimquisition. There is no Perfect Pasta Sauce. Only Perfect Pasta Sauces.

Crowdfunding generated $2.7 billion last year

Posted By gareth / April, 8, 2013 / 0 comments

Hell’s bells, that’s a fair dollop of cash, isn’t it? Seems like the crowdfunding movement is only going to keep on growing. And, more interestingly, equity-based crowdfunding might be the next big trend. “While lending-, donation-, and reward-based crowdfunding have thus far been leading this global financial revolution, equity-based crowdfunding is about to take center…

Jay Barnson (RampantCoyote) on Garriott, Game Designers and Corporate Overlords.

Posted By gareth / March, 23, 2013 / 0 comments

This post was rather spot on, in my opinion. All you have to do is look at the exciting stuff coming out of KS and the indie space, and how many of these rising stars are ex-industry or current industry looking to pursue their dream titles free of the heavy hand of the publishers, to…

What a douche

Posted By gareth / March, 20, 2013 / 12 comments

Over on PC Gamer they have an interview with Richard Garriott, where he talks about how most other game designers suck, and how he’s so much better than them. I’m not exaggerating. Look at this shit. And every designer that I work with—all throughout life—I think, frankly, is lazy, Wow. Just wow. What an ass….

No!

Posted By gareth / March, 14, 2013 / 1 comments

No! NO! NOOOOOOOOOOOO! Garrett redesigned to appeal to modern audience of today’s console market

Looking to the future

Posted By gareth / March, 8, 2013 / 2 comments

As the inXile guys have been explaining in their immensely successful kickstarter project*, you generally don’t want to wait until after the current project wraps up to start thinking about and planning the next one. Even for a single developer like myself. I’ll be grinding hard all the way to the finish line and beyond,…

No. Just, no.

Posted By gareth / March, 5, 2013 / 3 comments

Mainstream Gaming’s Glorious Future

Posted By gareth / February, 27, 2013 / 2 comments

Microtransactions in everything, says EA. Hoo-fuckin-ray.