Making the rarity of cards more clear to players in reward screens etc.
Archive for category: System Crash
At the end of this month, I will have been working on System Crash for four years.
It’s hard to wrap my mind around that number. I’m in such a different place right now, that old life seems like a half-remembered dream.
I do remember desperation, though. Feeling trapped, like an animal. Dreams die hard, and I could feel mine kicking frantically in my chest as the daily grind slowly suffocated the life out of it.
There was nothing wrong with me. I was well-off, respected. I had great friends and an active social life. And yet, slowly but surely, desperation grew. I could feel the point approaching where I’d have to either let my dream die or do something drastic.
So I jumped.
Which was fairly unprecedented, for me. I’m not particularly brave. Or, to put it more generously, I err on the side of caution. But I guess the fear of what would happen if I made a move was eventually overpowered by the fear of what would happen if I didn’t.
It was a bit of a fuck up, though. I mean, obviously; I had originally estimated one year and here I am, four years later, still labouring to get the first game out.
I made plenty of mistakes in my design and my development process along the way. From choice of art style (I love SC’s art, but lots of indies have found success with abstraction and a stylized art style that gets them more bang for their art buck. I’ve been taking notes.) to stubbornly failing to triage certain beloved features the minute I saw that I’d run out of money before finishing them (The story campaign, for example. I should have released an arena card battler then used the money to build a story campaign in the sequel. I should be building that sequel now).
My game design isn’t as creative as I’d have liked, I basically just mashed together existing CCGs that I’d played, and I’m piss-poor at marketing and PR. I took ages to put up a proper website for the game, I don’t have a PR video or a Facebook page ready, and my blogging (the cheapest form of PR I could do) is erratic.
All in all, just a mess.
But…but the desperation is gone. I mean, I’m not where I want to be, yet, and I still want to get there, badly. But that animal in my chest isn’t kicking me in the ribs anymore. I’ve fucked up a lot, but at least I’m fucking up in generally the right direction. I’m doing something to make my dream a reality. And, to paraphrase Edison, I’ve figured out a bunch of things that don’t work.
So at least I can make different mistakes on the next game. 😉
Four years. Crazy That’s a hell of a lot of time to devote to a thing.
It’s also, I think, going to be the sum total of the thing. I’m anticipating being finished development by the end of this month. The game is looking good, just a little bit more playtesting to do and it’s a wrap. So, yeah, woo!
Here’s to four years! It was a crazy journey, but I’m ready to start a new adventure now!
It is the year 2015 and corporations exert their influence over every aspect of human life. The gulf between the haves and the have-nots grows ever wider, and the desperate underclasses rumble in discontent. The ecosystem teeters on the verge of collapse as corporate interests race to strip mine the planet of its natural resources, heedless of impending disaster. Wracked by internal strife and political corruption, the great powers turn inward. Foes old and new, emboldened, rise to threaten the established global order.
But some resist the New Order. Operating in the shadows, they forge their own path, living by the code of the street. They are the Runners…
So, it happens that I recently crossed off another year around the Sun. I’m also, I feel, within a month or so of releasing System Crash. So I decided to do a combined birthday & release party deal. The theme, natch, was Cyberpunk.
The flat was plastered with cyberpunk art from System Crash and the classics of the genre, guests were offered “blue pill” and “red pill” shooters as they came in the door, and there was neon everywhere, of course.
Like all good cyberpunk media, there were Urban Punks and Street Gangers…
…Street Samurai and Cyborgs…
… and, of course, femme fatales.
Also, these guys, who didn’t ask for this.
And Greenbeard, the crazy ex-hacker who’s been on one too many Matrix runs.
Thanks to all my friends who came out and made it such an awesome night. *Comic book guy voice* Best. Party. Ever.
Hone your Edge and Fight The System, Runners!
Beta releases are bittersweet. On the one hand, it’s the culmination of a lot of work, and it’s cool to see people enjoying it.
On the other, bugs. Immediate bug reports. Sometimes, nasty ones.
Ah well, good to catch the flipping things.
Beta 126.96.36.199 has a rather nasty hang bug. I’ve mailed the newsletter, but let me post the details here, for anyone who reads the blog but hasn’t subscribed to my newsletter, for reasons unknown. *cough* *hint* *cough*
System Crash saves out profile data to the install folder, mainly because I hate digging around in My Documents to find my save games.
Unfortunately, Windows UAC doesn’t like that when the game is installed to Program Files. Installing with UAC set to enabled results in the System Crash exe not having sufficient permissions to modify files in Program Files, even the save file it created.
So people are experiencing the problem where, when shutting down SC and restarting, the program hangs on a grey screen.
My apologies for not catching this issue, and any frustration it may have caused. I’m looking at a fix (probably saving your profile to My Documents. The Man has won :/).
In the mean time, you can do the following to continue playing:
1) Set the program to “run as admin”. This grants it rights to modify files in Program Files.
2) Copy your save files out of your current install (INSTALL_DIR\System Crash_Data\Gameplay\Profiles\YOUR_PROFILE.prof), uninstall System Crash, reinstall it somewhere else on your drive. Copy your save files in. Should work now.
3) As 2, but you turn UAC off and then reinstall in Program Files, if you really want it installed there. That will install the program with full file access rights, since with UAC off, programs are by default installed with the same rights as the user, and you are an Admin.
4) (Optional) Swear a dark curse upon the House of Microsoft, from now unto the 100th generation of Bill Gates’ line.
Sorry for the frustration, if you ran into this bug. And thank you for your patience while these beta issues are fixed.
I hope you’re enjoying the game, otherwise!
It’s been a long road, friends, but final release is tantalizingly close, now.
Here at Rogue Moon Studios, it’s full steam ahead on getting System Crash to a release candidate. The content is in, gameplay has been tweaked and tuned, known bugs have been squashed, and there’s just this last stretch of campaign playtesting to get though.
And for that I need your help, ladies and gents.
The beta lets you play up to 13 missions, so give them a try and tell us what you think. Is it fun? Challenging? Do you want more?
Help me make System Crash the best game it can be.
Good luck, and watch out for black ICE!
An exciting Saturday game development update, you won’t want to miss this one, friends!