Archive for category: System Crash

Screenshot Saturday

28 Nov
November 28, 2015

Making the rarity of cards more clear to players in reward screens etc.

Tempus Fugit

09 Oct
October 9, 2015

At the end of this month, I will have been working on System Crash for four years.

Four years.

It’s hard to wrap my mind around that number. I’m in such a different place right now, that old life seems like a half-remembered dream.

I do remember desperation, though. Feeling trapped, like an animal. Dreams die hard, and I could feel mine kicking frantically in my chest as the daily grind slowly suffocated the life out of it.

There was nothing wrong with me. I was well-off, respected. I had great friends and an active social life. And yet, slowly but surely, desperation grew. I could feel the point approaching where I’d have to either let my dream die or do something drastic.

So I jumped.

Which was fairly unprecedented, for me. I’m not particularly brave. Or, to put it more generously, I err on the side of caution. But I guess the fear of what would happen if I made a move was eventually overpowered by the fear of what would happen if I didn’t.

It was a bit of a fuck up, though. I mean, obviously; I had originally estimated one year and here I am, four years later, still labouring to get the first game out.

I made plenty of mistakes in my design and my development process along the way. From choice of art style (I love SC’s art, but lots of indies have found success with abstraction and a stylized art style that gets them more bang for their art buck. I’ve been taking notes.) to stubbornly failing to triage certain beloved features the minute I saw that I’d run out of money before finishing them (The story campaign, for example. I should have released an arena card battler then used the money to build a story campaign in the sequel. I should be building that sequel now).

My game design isn’t as creative as I’d have liked, I basically just mashed together existing CCGs that I’d played, and I’m piss-poor at marketing and PR. I took ages to put up a proper website for the game, I don’t have a PR video or a Facebook page ready, and my blogging (the cheapest form of PR I could do) is erratic.

All in all, just a mess.

But…but the desperation is gone. I mean, I’m not where I want to be, yet, and I still want to get there, badly. But that animal in my chest isn’t kicking me in the ribs anymore. I’ve fucked up a lot, but at least I’m fucking up in generally the right direction. I’m doing something to make my dream a reality. And, to paraphrase Edison, I’ve figured out a bunch of things that don’t work.

So at least I can make different mistakes on the next game. 😉

Four years. Crazy That’s a hell of a lot of time to devote to a thing.

It’s also, I think, going to be the sum total of the thing. I’m anticipating being finished development by the end of this month. The game is looking good, just a little bit more playtesting to do and it’s a wrap. So, yeah, woo!

Here’s to four years! It was a crazy journey, but I’m ready to start a new adventure now!

Always Watching

05 Sep
September 5, 2015

The eyes of the Megacorps are always watching!

AlwaysWatching

Armoured Fist

28 Aug
August 28, 2015

Time to bring down the full might of The Law.

TheLaw

Cyberpunks Represent

27 Jul
July 27, 2015

It is the year 2015 and corporations exert their influence over every aspect of human life. The gulf between the haves and the have-nots grows ever wider, and the desperate underclasses rumble in discontent. The ecosystem teeters on the verge of collapse as corporate interests race to strip mine the planet of its natural resources, heedless of impending disaster. Wracked by internal strife and political corruption, the great powers turn inward. Foes old and new, emboldened, rise to threaten the established global order.

But some resist the New Order. Operating in the shadows, they forge their own path, living by the code of the street. They are the Runners…

11202645_10152920038891262_7411944604164402759_n

So, it happens that I recently crossed off another year around the Sun. I’m also, I feel, within a month or so of releasing System Crash. So I decided to do a combined birthday & release party deal. The theme, natch, was Cyberpunk.

The flat was plastered with cyberpunk art from System Crash and the classics of the genre, guests were offered “blue pill” and “red pill” shooters as they came in the door, and there was neon everywhere, of course.

Like all good cyberpunk media, there were Urban Punks and Street Gangers…

11702784_10152920021656262_524231466171284438_n

11705315_10152920024691262_5155223756066968282_n

…Street Samurai and Cyborgs…

11811290_10152920021591262_9144165980278888802_n

11800501_10152920022461262_4357607932545630066_n

11755178_10152920026606262_283237310392332222_n

… and, of course, femme fatales.

11751461_10152920027756262_4129011094615601310_n

Also, these guys, who didn’t ask for this.

11800316_10152920034706262_8624984274476729021_n

And Greenbeard, the crazy ex-hacker who’s been on one too many Matrix runs.

11145067_10152920028051262_4799012923902654238_n

Thanks to all my friends who came out and made it such an awesome night. *Comic book guy voice* Best. Party. Ever.

11220477_10152920037306262_7812609896072065459_n

Hone your Edge and Fight The System, Runners!

Screenshot Saturday

18 Jul
July 18, 2015

You can now see your own avatar’s portrait during dialogue. Gives you more of a sense of “yourself” during conversations.

I’m currently implementing tweaks like this based on beta feedback. It’s good stuff, keep it coming! 🙂

PlayerAvatar

Aaaaand There’s A Nasty Bug In The Beta

15 Jul
July 15, 2015

Beta releases are bittersweet. On the one hand, it’s the culmination of a lot of work, and it’s cool to see people enjoying it.

On the other, bugs. Immediate bug reports. Sometimes, nasty ones.

Ah well, good to catch the flipping things.

Beta 1.2.1.0 has a rather nasty hang bug. I’ve mailed the newsletter, but let me post the details here, for anyone who reads the blog but hasn’t subscribed to my newsletter, for reasons unknown. *cough* *hint* *cough*

System Crash saves out profile data to the install folder, mainly because I hate digging around in My Documents to find my save games.

Unfortunately, Windows UAC doesn’t like that when the game is installed to Program Files. Installing with UAC set to enabled results in the System Crash exe not having sufficient permissions to modify files in Program Files, even the save file it created.

So people are experiencing the problem where, when shutting down SC and restarting, the program hangs on a grey screen.

My apologies for not catching this issue, and any frustration it may have caused. I’m looking at a fix (probably saving your profile to My Documents. The Man has won :/).

In the mean time, you can do the following to continue playing:

1) Set the program to “run as admin”. This grants it rights to modify files in Program Files.

2) Copy your save files out of your current install (INSTALL_DIR\System Crash_Data\Gameplay\Profiles\YOUR_PROFILE.prof), uninstall System Crash, reinstall it somewhere else on your drive. Copy your save files in. Should work now.

3) As 2, but you turn UAC off and then reinstall in Program Files, if you really want it installed there. That will install the program with full file access rights, since with UAC off, programs are by default installed with the same rights as the user, and you are an Admin.

4) (Optional) Swear a dark curse upon the House of Microsoft, from now unto the 100th generation of Bill Gates’ line.

Sorry for the frustration, if you ran into this bug. And thank you for your patience while these beta issues are fixed.

I hope you’re enjoying the game, otherwise!

Gareth out.

Beta 1.2.1.0 Is Here!

13 Jul
July 13, 2015

It’s been a long road, friends, but final release is tantalizingly close, now.

Here at Rogue Moon Studios, it’s full steam ahead on getting System Crash to a release candidate. The content is in, gameplay has been tweaked and tuned, known bugs have been squashed, and there’s just this last stretch of campaign playtesting to get though.

And for that I need your help, ladies and gents.

Please, grab yourself a copy of either the windows beta installer or the zipped mac archive, install the 1.2.1.0 beta, and give the Neon Noir campaign a play.

The beta lets you play up to 13 missions, so give them a try and tell us what you think. Is it fun? Challenging? Do you want more?

Help me make System Crash the best game it can be.

Good luck, and watch out for black ICE!

_qSml

Saturday Dev Update

11 Jul
July 11, 2015

An exciting Saturday game development update, you won’t want to miss this one, friends!

Let’s Play System Crash!

10 Jul
July 10, 2015