Archive for category: Project Updates

The Passive Protagonist Problem

24 Nov
November 24, 2013

neo_no_mouth

 

“The Passive Protagonist Problem,” try saying that five times quickly!

As many of you know, I’m in the final stages of building System Crash, the cyberpunk, story-heavy collectable card game I’ve been working on for about two years now.

The end of an artistic or creative project can be a tricky time, because it’s difficult to know when to call it “done”. An engineering project is simpler, you’re judging utility, ticking items off of feature lists, testing stability. Qualities that are directly and objectively measurable. With art, you’re dealing with subjectivity and nebulous principles. Read more →

A Taste of the Music of System Crash!

10 Dec
December 10, 2012

Time for something a bit different today! I’m really excited to be able to share this with you guys! Exclamation mark, exclamation mark!

I’ve been working with a talented local SA musician and sound engineer, Jonathan Reverie, to create some suitably moody cyberpunk music for System Crash.

Today, I’d like to share a taste of what we’ve been working on, a piece I plan to use as the main menu music. It’s still a work in progress, bear that in mind, but I think it’s turning out rather awesomely!

Click here to listen.

Enjoy!