“The Passive Protagonist Problem,” try saying that five times quickly!
As many of you know, I’m in the final stages of building System Crash, the cyberpunk, story-heavy collectable card game I’ve been working on for about two years now.
The end of an artistic or creative project can be a tricky time, because it’s difficult to know when to call it “done”. An engineering project is simpler, you’re judging utility, ticking items off of feature lists, testing stability. Qualities that are directly and objectively measurable. With art, you’re dealing with subjectivity and nebulous principles. Read more →