This post will contain a minor spoiler about the game’s plot. Don’t read if you want to be completely fresh.
In the last dev update I talked about how I was updating the narrative to have a bit more punch, a bit more personal conflict right out of the gates.
An important problem to tackle, that, but not the only plot issue I’d identified. The other, trickier problem, is moving the inciting incident to an earlier point in the narrative.
For those who aren’t familiar with script writing terminology, the inciting incident is the plot event that kicks the protagonist out of their everyday routine and forces them to grapple with the core conflict of the narrative, whether that’s saving the world or winning the heart of their love.
It’s Luke Skywalker finding Princess Leia’s message, Trinity contacting Neo, Ned Stark being called to King’s Landing. It’s Gorian’s murder and Imoen’s kidnapping in Baldur’s Gate 1 & 2.
And it’s best if you get to it fairly quickly, so as to give the story direction and movement. Wait too long to kick things off and your story feels limp and uninteresting, your audience gets restless and starts to lose focus. Like a crowd forced to wait too long for the band to come on stage.
And this, unfortunately, is what I did with System Crash. I kind of outsmarted myself (The KISS principle is something I wholeheartedly endorse but often forget to practice myself 😛 ). I had this “neat” idea that I’d write a number of smaller story arcs that seemed isolated from each other, but would eventually be revealed to be tied to the main plot arc. So that later in the game the player would go “Aha! X and Y were actually about Z!”
Which sounds, like I said, neat, but my execution was a bit flawed. I held off on starting Z, the main plot arc, until the X and Y mini-arcs were finished. Which is a lot of stuff to get through before the story really gets its main surge of energy and motivation. The smaller arcs aren’t compelling enough, by themselves, to hold attention.
The answer, of course, is to start Z, the main arc, earlier. I’ll run it concurrently with X and Y, but make sure that X and Y are completed before getting to the part where it’s revealed that they’re linked to Z.
So that’s why I’m moving the inciting incident forward. It’s really the kick-off point for the main arc, for Z.
What that has entailed is figuring out how to rearrange the pieces of story that I have into a new, more compelling configuration. I really don’t want to rewrite a lot of narrative, I just want to shuffle what I have. Luckily, since there were already a number of smaller arcs, they can be rearranged without breaking the entire structure. The change looks something like this :
Notice how much more overlap there is in the starting bit, and how much earlier that yellow blob starts. 😉
I think this will be better. I hope so, I’m not rewriting the entire bloody thing.