An interesting piece on how the arc was the unifying visual element in the Mass Effect series.
Archive for category: Art
Courtesy of my lovely girlfriend. She’s a much better graphic designer than me (compare this to my last attempt, below).
Logo design is a surprisingly tricky art. Making something that is attractive and iconic but instantly readable. My instincts run to throwing a bunch of detail in there, cluttering it up. But I’ve learned the hard way, that looks pretty shit at smaller resolutions.
There’s a reason Nike uses that swoosh and Apple their, well, apple.
My word, these Star Wars concept pieces by Ralph McQuarrie are just so utterly fantastic.
Reminds me why I’m doing what I’m doing, what I’m sacrificing so much for. I just love these fantasy worlds so much, I couldn’t be satisfied with anything other than spending my life creating them. It is at the very heart of me.
A lovely article here on one of the freelance artists who worked on System Crash, the brilliant Ian Llanas. Many of those images are actually from System Crash! The headline piece is one of my favourites, in fact.
If you ever need work done, I highly recommend Ian. He was an absolute pleasure to work with, and incredibly talented. System Crash wouldn’t be the game it was without his contribution.
2 hour piece from last night. I’m a bit rusty, been weeks since I drew anything and it’s like missing gym for a few weeks, you feel the lack when you come back. But I think it came out ok.
I don’t think I ever posted these on this blog. So let me rectify that. Here’s some of the latest art I did for System Crash.
I actually would have preferred to pay a professional artist to do them, as it actually isn’t cost effective for me to do so. I’m not as skilled and I take longer (2 days apiece). Which, if you translate that into hours spent, means it costs me more to make an inferior product. My internal business manager grimaces at this.
But what can you do? I ran out of money. There is at least some consolation in having enough skill to “fill in” for an artist in situations like that. Wearing multiple hats is actually fairly tiring, but the alternative, needing some asset and not being able to afford to pay for it, sucks more.