Archive for category: Art

Arc Effect

23 Mar
March 23, 2015

An interesting piece on how the arc was the unifying visual element in the Mass Effect series.

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A Study

18 Mar
March 18, 2015

Did this one a while back, thought I’d share. Fairly quick, and what’s up with that tiny hand?

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Rogue Moon Studios’ Elegant New Logo

14 Mar
March 14, 2015

Courtesy of my lovely girlfriend. She’s a much better graphic designer than me (compare this to my last attempt, below).

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rogue-logo-Old

Logo design is a surprisingly tricky art. Making something that is attractive and iconic but instantly readable. My instincts run to throwing a bunch of detail in there, cluttering it up. But I’ve learned the hard way, that looks pretty shit at smaller resolutions.

There’s a reason Nike uses that swoosh and Apple their, well, apple.

Paintin’ A Lady

08 Mar
March 8, 2015

Work in progress. Think I’ll go with the robot arm version.

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Vamp’

25 Feb
February 25, 2015

Doodle of a vampire chick. Needs more colour, it’s reading pretty dull at the moment. And better separation between fore- and background values. But ah well, this is how we learn.

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Some Art

21 May
May 21, 2014

I painted these recently, thought I’d share.

DeclanCard

DuvalleCard

Original Star Wars Concept Art

25 Apr
April 25, 2014

Star Wars concept art by Ralph McQuarrie

My word, these Star Wars concept pieces by Ralph McQuarrie are just so utterly fantastic.

Reminds me why I’m doing what I’m doing, what I’m sacrificing so much for. I just love these fantasy worlds so much, I couldn’t be satisfied with anything other than spending my life creating them. It is at the very heart of me.

The Sci-Fi Visual Bliss of Digital Artist Ian Llanas

11 Apr
April 11, 2014

High Voltage

A lovely article here on one of the freelance artists who worked on System Crash, the brilliant Ian Llanas. Many of those images are actually from System Crash! The headline piece is one of my favourites, in fact. :)

If you ever need work done, I highly recommend Ian. He was an absolute pleasure to work with, and incredibly talented. System Crash wouldn’t be the game it was without his contribution.

Transhumanism

23 Jan
January 23, 2014

2 hour piece from last night. I’m a bit rusty, been weeks since I drew anything and it’s like missing gym for a few weeks, you feel the lack when you come back. But I think it came out ok.

Some System Crash Art

04 Dec
December 4, 2013

I don’t think I ever posted these on this blog. So let me rectify that. Here’s some of the latest art I did for System Crash.

I actually would have preferred to pay a professional artist to do them, as it actually isn’t cost effective for me to do so. I’m not as skilled and I take longer (2 days apiece). Which, if you translate that into hours spent, means it costs me more to make an inferior product. My internal business manager grimaces at this.

But what can you do? I ran out of money. There is at least some consolation in having enough skill to “fill in” for an artist in situations like that. Wearing multiple hats is actually fairly tiring, but the alternative, needing some asset and not being able to afford to pay for it, sucks more.

Anyway, art.

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