What sound does Neurotoxin make?

Posted By gareth / January, 29, 2013 / 9 comments

And what is the sound of Treachery? These of the kinds of questions I find myself asking recently. Sound effects, you see. I’ve been adding them in for when you play a card, trying to come up with sounds appropriate to each. Unfortunately, a dedicated sound engineer is not something I have on this project,…

How Keys Work

Posted By gareth / January, 23, 2013 / 3 comments

Huh. So simple. Can’t say I actually knew that. Well, now I do!    

System Crash on IndieDB

Posted By gareth / January, 21, 2013 / 0 comments

Got an official page up, the first stage in getting System Crash on Desura later. Go give it a look, views up the game’s rank, whatever that does. Can’t hurt, right? Link

Deck Archetypes

Posted By gareth / January, 17, 2013 / 2 comments

After settling on the cyberpunk theme, the first thing I did was sit down and brainstorm ideas for cards, all the while immersing myself in cyberpunk media. Books, movies, music and artwork helped to get the old creative juices flowing. Every idea went into a big spreadsheet I maintain in Google Docs. But of course…

It’s an amazing feeling

Posted By gareth / January, 16, 2013 / 3 comments

As I said, I’m currently playtesting System Crash. Which means playing it all day, day after day, tweaking parameters, iterating. Honestly, I expected to find it a bit tedious, doing this part. But it’s not! It’s really fun! Fun gameplay combined with the feeling of “OMG, *I* did this!’ = AMAZING! I’m on top of…

Oh Bioware

Posted By gareth / January, 15, 2013 / 1 comments

To quote the author of this article, Steve Hogarty : BioWare ends homophobia by cramming gays on to remote planet that you have to pay to access Maybe I’m being unfair by laying this at Bioware’s feet. After all, it’s getting harder to tell where Bioware ends and EA begins, these days. You can certainly…

The basics of System Crash and CCGs

Posted By gareth / January, 14, 2013 / 2 comments

Before I talk about the finer details of playtesting / tuning System Crash, I thought it might be a good idea to get people who haven’t played them up to speed on the basics of CCGs, and how System Crash card duels work specifically. What I’m outlining might not apply to all CCGs, but it…

Tuning the guitar

Posted By gareth / January, 8, 2013 / 2 comments

We’re entering a fun phase of development here at Rogue Moon Studios : Playtesting and balance. Feature development is wrapping up, and bugfixing is coming up soon, but first I’m focusing on hammering on the gameplay balance for a couple of weeks before handing it over to alpha testers for feedback and further hammering. The…

I guess I shouldn’t beat myself up about it

Posted By gareth / January, 4, 2013 / 1 comments

This is a fascinating read. Well, it is to me. I love these little looks behind-the-scenes, and Deus Ex in particular appeals to me, as it is probably my single favourite game ever. My ultimate goal, as a game developer, is to make these kinds of games. The Deleted Scenes of Deus Ex (longer version…

Logogogo

Posted By gareth / January, 3, 2013 / 1 comments

A concept for the System Crash logo I whipped up yesterday.