Beta Released!

28 Jan
January 28, 2015

Whew, it’s been more than a year since the last beta release. Crazy! Looking back, I should probably have called those releases Alpha rather than Beta, given that I went on to change much of the game after that round of feedback. I was a bit too confident that I had the design locked down, methinks.

Anyway, regardless, here we go! Beta If you’re so inclined, give it a whirl!


And please, I’d love to get your feedback! I’ve set up this here survey…

Survey Link

…and I’d also be happy to hear your general feedback, comments, whatever. Either by mail (admin at roguemoonstudios dot com) or on the forums.

I’d also greatly appreciate it if you could email me your save game (to the above email address). It now logs a bunch of metrics about your play experience that will help me in tweaking the game balance.

You can find your save file in (Install Directory)\System Crash_Data\Gameplay\Profiles\(Profile Name).prof

If you’re curious to see how you did, go ahead and open the file in any editor that reads XML and look for the “Metrics” section. And yes, if you edit that file you can hack your save game, give yourself infinite money or cards or something. 😉

One last note, I’ve left the tester campaign in the game along with the main story campaign (Neon Noir). If you’re interested in experiencing the full range of SC cards, try the Tester campaign. If you’re willing to help me balance test, I’d appreciate you loading up those showcase decks, which represent basic archetypes, and just having a go tackling the other archetype decks. I need data for multiple battles between decks of the same type, to build up enough statistics to be able to identify unbalanced cards/strategies. You can make your own custom decks and test them, too, but please name them something unique and identifiable from the showcase decks.

Thank you, and I hope you all enjoy it!

(A reminder, if you want to be automatically notified of new System Crash releases, you can sign up for the newsletter. I won’t spam you.)

7 replies
  1. Kate says:

    Woohoo! Well done!

  2. Johan says:

    Gratz! Going to play it asap.

  3. Maximillion Miles says:

    I’m busy as hell this week, so of course that’s when System Crash’s new beta comes out. Well, I guess I can always give up on sleep…

  4. gareth says:

    @Max – That’s the spirit!

    Thanks all, hope you enjoy!

  5. Morne Booysen says:

    Congratulations, downloading now.

    What have you found the most challenging on developing and publishing specifically a CCG or TCG game?

    What is appealing to me at first, is your website extra meta story and art, make me feel like this game is worth investing my time in. Too many CCG’s in my opinion are lacking a good story.

  6. gareth says:

    Hi Morne, and thanks!

    I agree, most CCGs hold my attention for a little while, but without a good story to keep progressing through, I lose interesting. I like Hearthstone, but I’m not interested in just climbing the ranking ladder.

    I hope you enjoy that beta, a new one should be out next week, with a bunch of improvements, new cards and rebalancing. I hope you’ll check it out too!

    I see you’ve signed up for the newsletter, so you’ll get a notification once it’s out! 🙂

  7. gareth says:

    The most challenging part has definitely been getting the card balance right. There are so many cards and so many combinations that it’s really difficult to make sure there isn’t one “best” deck. To make sure that there are lots of viable, fun ways to play the game.

    Writing the game’s story was also very challenging, there is a short story’s worth of words in the game (25k). I hope that players enjoy it.


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