Whew, it’s been more than a year since the last beta release. Crazy! Looking back, I should probably have called those releases Alpha rather than Beta, given that I went on to change much of the game after that round of feedback. I was a bit too confident that I had the design locked down, methinks.
Anyway, regardless, here we go! Beta 188.8.131.52. If you’re so inclined, give it a whirl!
And please, I’d love to get your feedback! I’ve set up this here survey…
…and I’d also be happy to hear your general feedback, comments, whatever. Either by mail (admin at roguemoonstudios dot com) or on the forums.
I’d also greatly appreciate it if you could email me your save game (to the above email address). It now logs a bunch of metrics about your play experience that will help me in tweaking the game balance.
You can find your save file in (Install Directory)\System Crash_Data\Gameplay\Profiles\(Profile Name).prof
If you’re curious to see how you did, go ahead and open the file in any editor that reads XML and look for the “Metrics” section. And yes, if you edit that file you can hack your save game, give yourself infinite money or cards or something. 😉
One last note, I’ve left the tester campaign in the game along with the main story campaign (Neon Noir). If you’re interested in experiencing the full range of SC cards, try the Tester campaign. If you’re willing to help me balance test, I’d appreciate you loading up those showcase decks, which represent basic archetypes, and just having a go tackling the other archetype decks. I need data for multiple battles between decks of the same type, to build up enough statistics to be able to identify unbalanced cards/strategies. You can make your own custom decks and test them, too, but please name them something unique and identifiable from the showcase decks.
Thank you, and I hope you all enjoy it!
(A reminder, if you want to be automatically notified of new System Crash releases, you can sign up for the newsletter. I won’t spam you.)