Obsidian shows us how good pre-rendered-with-handpainted-details can look, using modern technology. And it’s just beautiful.
I’m definitely excited now. Maybe that makes me a graphics whore, but so be it. IT’S PRETTY, I LIKE THE PRETTY.
In the final stretch of their Kickstarter campaign, Obsidian have reached for the big guns, revealing 2 delicious stretch goals for the next half-mill milestones : a stronghold and another big city. Me, I love both of those things. Urban adventuring is my favourite type by far, and I loved the Strongholds in BG2 and Morrowind.
Let’s get behind this, people. I started off fairly skeptical, but I’ve become more and more impressed as updates have been rolled out, and after watching the various videos. I get a sense that they are level-headed dudes, who are listening carefully to community feedback and juggling the demands of transparency and preproduction flexibility. And their stretch goals seem well thought out without being over-ambitious.
Perhaps it’s just hopefulness on my part, but of all the big-name video game KS projects, this has become the one I am most impressed with so far. Let’s hope this project becomes a defining moment for Obsidian, where they go from being Bioware’s plucky younger sibling to a leader and trendsetter in PC roleplaying, as Bioware did with the Baldur’s Gate series.