06 Mar
March 6, 2013

Whew! I’ve been burning the candle at both ends (and in the middle) to fix and improve System Crash based on the first round of feedback.

There’s still a number of outstanding issues to deal with. But I’ve revamped the interface significantly, making it easier to understand and fixing or confusing frustrating elements, so I felt it would be worth sending these changes out to testers, to get some feedback on those improvements.

I’ve also decided to open up the alpha to a broader group. If you’d like to try System Crash, you can grab the build from this link :

System Crash

Any feedback you have is welcome, even if it’s critical. I do ask that you post it to the feedback forum though, here. Makes it easier for me to gather and track all issues.

A long month of hard work is still ahead, but these are exciting times! And, when I’m on a break, I have begun to plan my next game. Fingers crossed that System Crash earns me enough to work full time on it!

2 replies
  1. Rich Hudson says:

    Though I do not usually play these type of games, I will give it a whirl for you. But you have not spoken of is how you are marketing it? I have not heard anything of it outside of this site. Please don’t make the mistake of waiting until it is ready to ship to get this going. From what I know of you I doubt this is the case, but please make sure you get this out there and start shipping it around for the media types!! Good Luck.

  2. gareth says:

    Marketing is a tricky beast. I’ve begun to talk about it in other places, but other indies have told me the best thing to do, in regard to the media/press, is to wait until I can actually give them a demo to play. They’re unlikely to preview a small indie title without that, and you want to make sure that when you get their attention you have something to show them.


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