Alpha 1.0.0.2!
Whew! I’ve been burning the candle at both ends (and in the middle) to fix and improve System Crash based on the first round of feedback.
There’s still a number of outstanding issues to deal with. But I’ve revamped the interface significantly, making it easier to understand and fixing or confusing frustrating elements, so I felt it would be worth sending these changes out to testers, to get some feedback on those improvements.
I’ve also decided to open up the alpha to a broader group. If you’d like to try System Crash, you can grab the build from this link :
Any feedback you have is welcome, even if it’s critical. I do ask that you post it to the feedback forum though, here. Makes it easier for me to gather and track all issues.
A long month of hard work is still ahead, but these are exciting times! And, when I’m on a break, I have begun to plan my next game. Fingers crossed that System Crash earns me enough to work full time on it!
Though I do not usually play these type of games, I will give it a whirl for you. But you have not spoken of is how you are marketing it? I have not heard anything of it outside of this site. Please don’t make the mistake of waiting until it is ready to ship to get this going. From what I know of you I doubt this is the case, but please make sure you get this out there and start shipping it around for the media types!! Good Luck.
Marketing is a tricky beast. I’ve begun to talk about it in other places, but other indies have told me the best thing to do, in regard to the media/press, is to wait until I can actually give them a demo to play. They’re unlikely to preview a small indie title without that, and you want to make sure that when you get their attention you have something to show them.