A Prototyping Toolbox

23 Jul
July 23, 2014

I rather liked this post by Sebastien Lambottin, designer of the naval gameplay for Assassin’s Creed 4, on building up a prototyping toolbox.

For myself, while I haven’t really built up a toolbox of my own prototyping code (something I intend to fix asap, starting with code I’ll cannibalize from System Crash), I have been building up a library of useful Unity assets. Things like minimaps, networking libraries and planetary body generators. They have a different asset on sale every week, and every so often a big sale, just like Steam. And I’m always looking out for stuff to add to my toolbox.

And when I finish SC, one of the rewards I have in mind for myself (after I spend some time vegging out and remembering what it’s like to have weekends free) is permission to spend a good few weeks simply messing about building little prototypes, game jamming. I haven’t done enough of that, either. Time to rectify.

1 reply
  1. Daniel says:

    Btw Gareth, what did you think of that pixelcrushers dialogue system for unity that i mentioned awhile ago?


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