A Manifesto for Game Development
What can I add, but that I wholeheartedly agree with this?
Especially #1. People on twitter are cooing about the new Tomb Raider, all I could think when watching that trailer is “Well, that’s gonna be a boatload of Quick Time Events. Meh.” There’s such a huge difference between empowering the player and designing the game mechanics to generate cool moments and letting the player watch the cool moments.