Man, that’s some Grade A condescending bullshit right there. She’s naked so players can perv at her, asshole.
Archive for month: October, 2015
Crytek powered VR game with a Lost World vibe? Where do I sign up?!?
(First Note: This is going to be completely meaningless to my international audience. Feel free to skip it. Video games and tomfoolery will resume in short order. 😉 )
(Second Note: Racist shit in the comments will be terminated with extreme prejudice, be warned.)
The Facebook comments I’ve been seeing around the #FEESMUSTFALL movement have annoyed me enough to write a blog post. It’s a difficult, emotionally-charged topic, and as a middle-class white male, I’m not the best person to speak on it. So I may put my foot in it.
But regardless, here goes.
Fellow white people, could we stop with the “well, just vote for someone other than the ANC, then, duh!” comments. Please.
What do you expect, really? Do you think the black majority really sees a good, effective alternative at this point?
The DA is seen as the “white party”, regardless of who they elect as their “face”, and what white people did to black people in this country destroyed any possibility of majority trust in even the hint of “white rule” for the next few generations. That’s just reality. We white folk have no one but ourselves and our ancestors to blame for that.
And the other parties are small and fairly ineffective.
So what good alternatives are there? It’s easy to say “oh, they’re just stupid, why don’t they vote for someone else” as a white person, but I’m not the first generation in my family to be born free of slavery. I don’t have those scars etched into my soul.
The ANC, flawed as it is, is the political center of the movement that freed non-white people from bondage in SA. When it starts to lose its moral compass, its supporters are entitled to first try to reform it from within, give it a course correction, before they just discard their allegiance.
If you want to reform politics, support measures to broaden access to education for all. An educated populace is better at holding politicians accountable and less prone to believing exaggerated political promises.
Give those kids credit where it’s due. They marched on Luthuli House. They’re dissatisfied with their elected politicians and are organizing to hold them accountable. That’s an extremely positive thing, and could help bring about reform in the long run.
We need more of this, sure, but it’s a great start. Nourish that seed with your support, not sneering and ignorance. Change takes time, be patient and understanding.
The future is here, and it’s weirder than you could have imagined: Sex-changed prawn farming.
This looks like an incredible experience.
Damn, that’s a beautiful piece.
Discovered while browsing WotC’s official D&D tumblr. Which reminds me, why did no one tell me that WotC had a D&D tumblr? I am disappointed in all of you.
Well hot dang, Tom Chick gave Age of Decadence a 4/5!
That’s high praise from one of the industry’s most respected critics! Congrats everyone at ITS! Well deserved, for 10 years of hard work!
Two days until Age of Decadence releases, and you should definitely check this one out if you like deep tactical RPGs, a story that isn’t typical fantasy McGuffins and Chosen Heroes and suchlike, with real morally-grey choices, not just a good and a bad ending.
The fine folks at ITS have an unwavering vision for what makes a good RPG, and the result is a game that isn’t quite like anything else out there right now, except perhaps the original Fallout games.
( Also, I contributed a few lines here and there to the writing Chick likes to much. So there’s that. 😉 )
Hello Cyberpunks, Shadowrunners and Console Cowboys!
System Crash is progressing rapidly toward a 1.0 release. All gameplay features are in, most of the bugs have been squashed, and the full set of campaign missions are finally in the game.
That’s where you fine ladies and gents come in. I need help tuning the campaign. Are some of the missions too easy, or some too hard? Do the missions award enough cards and
credits across the campaign to allow the player to experiment with their decks? Or are credits maybe a bit too easy to come by? How does the overall difficulty arc feel? Satisfying? Is the storyline understandable and enjoyable?
I need your feedback to help me tune up the campaign until it’s the best it can be.
So. I need some volunteers. In exchange for helping me polish up the campaign, you’ll receive a copy of the FULL game for free*, along with a special thanks in the game’s credits**.
All I need from you is for you to play the game through and let me know what you thought of it. Please, only sign-up for this if you think you have the time and capacity to play through the game at least once. To give you an idea, the full game is ~100 missions (The beta demo you might have played already is a mere 13 missions).
You will need to start a new profile, I’m afraid.
I will only be taking on a small group for this, around 20ish. So, depending on the number of volunteers I get, I might only be able to take on some of you, I hope you understand. I’m looking for a good mix of experienced CCGers and noobs to the genre. 🙂
If you’re interested, please send an email stating that you wish to participate to admin at roguemoonstudios dot com. Please include your full name as you would like it to appear in the
credits. If you wish your online nick to go in there too, include that with your name.
So, for example : John ‘LazerNinja099’ Smith.
Let’s do this, people! Onward, to release!
And thanks up-front for the help, it’s very much appreciated!
*You will get a full copy of the game as it currently stands, pre-1.0 release. Once the game hits 1.0 and is officially released, I will send you a 1.0 key via the email you provide.
**You’ll only get the thank-you in the credits if you actually send me feedback on your play experiences. If I send
you a test copy and get nothing in return, well, that’s tough.
At the end of this month, I will have been working on System Crash for four years.
It’s hard to wrap my mind around that number. I’m in such a different place right now, that old life seems like a half-remembered dream.
I do remember desperation, though. Feeling trapped, like an animal. Dreams die hard, and I could feel mine kicking frantically in my chest as the daily grind slowly suffocated the life out of it.
There was nothing wrong with me. I was well-off, respected. I had great friends and an active social life. And yet, slowly but surely, desperation grew. I could feel the point approaching where I’d have to either let my dream die or do something drastic.
So I jumped.
Which was fairly unprecedented, for me. I’m not particularly brave. Or, to put it more generously, I err on the side of caution. But I guess the fear of what would happen if I made a move was eventually overpowered by the fear of what would happen if I didn’t.
It was a bit of a fuck up, though. I mean, obviously; I had originally estimated one year and here I am, four years later, still labouring to get the first game out.
I made plenty of mistakes in my design and my development process along the way. From choice of art style (I love SC’s art, but lots of indies have found success with abstraction and a stylized art style that gets them more bang for their art buck. I’ve been taking notes.) to stubbornly failing to triage certain beloved features the minute I saw that I’d run out of money before finishing them (The story campaign, for example. I should have released an arena card battler then used the money to build a story campaign in the sequel. I should be building that sequel now).
My game design isn’t as creative as I’d have liked, I basically just mashed together existing CCGs that I’d played, and I’m piss-poor at marketing and PR. I took ages to put up a proper website for the game, I don’t have a PR video or a Facebook page ready, and my blogging (the cheapest form of PR I could do) is erratic.
All in all, just a mess.
But…but the desperation is gone. I mean, I’m not where I want to be, yet, and I still want to get there, badly. But that animal in my chest isn’t kicking me in the ribs anymore. I’ve fucked up a lot, but at least I’m fucking up in generally the right direction. I’m doing something to make my dream a reality. And, to paraphrase Edison, I’ve figured out a bunch of things that don’t work.
So at least I can make different mistakes on the next game. 😉
Four years. Crazy That’s a hell of a lot of time to devote to a thing.
It’s also, I think, going to be the sum total of the thing. I’m anticipating being finished development by the end of this month. The game is looking good, just a little bit more playtesting to do and it’s a wrap. So, yeah, woo!
Here’s to four years! It was a crazy journey, but I’m ready to start a new adventure now!